At King, we have many interns who are learning all about our amazing Kingdom but more importantly who are building an exciting career with us. Below are just some experiences of the many interns we have throughout our worldwide offices. Lisa-bel – Technical Artist Intern How did you apply or hear about the job role you … Continue reading How is Interning at King: 7 Interns Speak
Every quarter, product owners from Barcelona, London, and Stockholm gather to prioritise the missions for the following quarter. Every quarter, the Shared Tech organisation steers the ship to adapt to an ever-changing environment to build the world’s best game publishing platform. That’s the goal: to take the technology that powers King’s game franchises and bring … Continue reading How We Set Goals in Tech at King
Over the second weekend of June 2018, 160 Jammers formed 32 teams to take part in the King GameJam and make sweet games! Kingsters from London, Stockholm and Barcelona supported GameJame 2018 The King GameJam is a game design event for the games community and this year we went global! Instead of hosting in just … Continue reading Three times the fun at this year’s GameJam!
Here at King, we use multiple technologies across the board. We even produce our own game engine technology to make sure our games load quickly and do not abuse your phone battery. We also use the much discussed and still quite exotic, Clojure, to build the editor for our Defold game engine. Why Clojure? Clojure … Continue reading How we use Clojure at King to write a game engine editor
On the 17th & 18th of May 2018, we held another amazing and innovative two-day King Hackathon. Every two months, we coordinate different offices, in different locations to form collaborative Hackathon teams, to work on innovative software ideas and improvements that they wouldn’t have time to do in their normal daily-routines at King. Here’s an … Continue reading Tech Hackathons at King: 48 Hours of Innovation & Fun Times!
We in the Pet Rescue Saga team here at King have changed how we work with QA to become more efficient and deliver a higher quality product over a period of three years. I will single out a few factors that I believe hold more significance and describe how it was, what it changed into, … Continue reading Changing how we work with QA in Pet Rescue Saga
At King, the Device Cloud services multiple teams, saving them time when creating and maintaining automated tests on real devices. It provides an infrastructure that supports multiple test engines and provides more than 100 devices to the entire company with out-of-the-box features such as Automatic App Crash Detection, Screenshots, and Monkey Test. Being an IaaS … Continue reading Real-Time Monitoring in the Device Cloud
At King we make use of Unity in a lot of prototyping projects. Over the last few weeks I have been working in a team building a prototype to take through the greenlight process. This is the process a game goes through at King when it is trying to get the backing to move into … Continue reading Showing particles in a screen-space overlay canvas
With over 300 million monthly active users, the challenge is set: make sure King’s games work for everyone! When you consider the wide variety of mobile device models, manufacturers, and operating systems out there, validating that each game works on all possible combinations of these can be quite painful. At first we hired an army … Continue reading RoboCop Testing at King