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Real-Time Monitoring in the Device Cloud

At King, the Device Cloud services multiple teams, saving them time when creating and maintaining automated tests on real devices. It provides an infrastructure that supports multiple test engines and provides more than 100 devices to the entire company with out-of-the-box features  such as Automatic App Crash Detection, Screenshots, and Monkey Test. Being an IaaS … Continue reading Real-Time Monitoring in the Device Cloud

unity build

Speeding up build times with Master/Unity/Bulk Builds

C++ is great for all sorts of things, but sooner or later the project starts suffering from long build times. There are lots of tips; however, most of them will take many man hours to resolve (i.e. fixing the dependencies, removing boost, fixing your template recursion, etc). One solution is fairly easy to put into … Continue reading Speeding up build times with Master/Unity/Bulk Builds

How JavaFX was used to build a desktop application

In this blog post, I explain how JavaFX can be used to create the user interface for a cross-platform desktop application. This is all based on the real-life experience of building VocabHunter, an open source application to help people learning a foreign language. In my day job at King, I work as a server-side Java … Continue reading How JavaFX was used to build a desktop application