unity build

Speeding up build times with Master/Unity/Bulk Builds

C++ is great for all sorts of things, but sooner or later the project starts suffering from long build times. There are lots of tips; however, most of them will take many man hours to resolve (i.e. fixing the dependencies, removing boost, fixing your template recursion, etc). One solution is fairly easy to put into … Continue reading Speeding up build times with Master/Unity/Bulk Builds

How JavaFX was used to build a desktop application

In this blog post, I explain how JavaFX can be used to create the user interface for a cross-platform desktop application. This is all based on the real-life experience of building VocabHunter, an open source application to help people learning a foreign language. In my day job at King, I work as a server-side Java … Continue reading How JavaFX was used to build a desktop application