Real-time Live Operations activity tracking using Corcyra

What are Live Operations (Live-Ops)? A Live-Op is a feature added to the game, over and above what is presented to players as part of the standard content, that presents extra challenges for the player, and at the same time offers rewards when specific progress milestones are achieved. They are usually activated at specific times, … Continue reading Real-time Live Operations activity tracking using Corcyra

King collaborates with Google Cloud for next-generation analytics and machine learning

By Åsa Bredin, FVP Technology and Jacques Erasmus, CIO Every month, more than 270 million people around the world play a King game. Our mission – which we share with our parent company Activision Blizzard – is to bring those players moments of magic in their everyday life. We believe it is a harmony of … Continue reading King collaborates with Google Cloud for next-generation analytics and machine learning

How is Interning at King: 7 Interns Speak

At King, we have many interns who are learning all about our amazing Kingdom but more importantly who are building an exciting career with us. Below are just some experiences of the many interns we have throughout our worldwide offices. Lisa-bel – Technical Artist Intern How did you apply or hear about the job role you … Continue reading How is Interning at King: 7 Interns Speak

How We Set Goals in Tech at King

Every quarter, product owners from Barcelona, London, and Stockholm gather to prioritise the missions for the following quarter. Every quarter, the Shared Tech organisation steers the ship to adapt to an ever-changing environment to build the world’s best game publishing platform. That’s the goal: to take the technology that powers King’s game franchises and bring … Continue reading How We Set Goals in Tech at King

Three times the fun at this year’s GameJam!

Over the second weekend of June 2018, 160 Jammers formed 32 teams to take part in the King GameJam and make sweet games! Kingsters from London, Stockholm and Barcelona supported GameJame 2018 The King GameJam is a game design event for the games community and this year we went global! Instead of hosting in just … Continue reading Three times the fun at this year’s GameJam!

How we use Clojure at King to write a game engine editor

Here at King, we use multiple technologies across the board. We even produce our own game engine technology to make sure our games load quickly and do not abuse your phone battery. We also use the much discussed and still quite exotic, Clojure, to build the editor for our Defold game engine. Why Clojure? Clojure … Continue reading How we use Clojure at King to write a game engine editor