unity build

Speeding up build times with Master/Unity/Bulk Builds

C++ is great for all sorts of things, but sooner or later the project starts suffering from long build times. There are lots of tips; however, most of them will take many man hours to resolve (i.e. fixing the dependencies, removing boost, fixing your template recursion, etc). One solution is fairly easy to put into … Continue reading Speeding up build times with Master/Unity/Bulk Builds

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vocabhunter

How JavaFX was used to build a desktop application

In this blog post, I explain how JavaFX can be used to create the user interface for a cross-platform desktop application. This is all based on the real-life experience of building VocabHunter, an open source application to help people learning a foreign language. In my day job at King, I work as a server-side Java … Continue reading How JavaFX was used to build a desktop application

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Exploratory Testing Gameplay

Moving from scripted regression testing to exploratory testing

In this article, I will describe how we in the Pet Rescue Saga team moved from manual scripted regression testing to exploratory testing before each release, and what benefits we have seen from this. But first a look back at how we previously handled our regression tests before releases, and what prompted us to move … Continue reading Moving from scripted regression testing to exploratory testing

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