Over the second weekend of June 2018, 160 Jammers formed 32 teams to take part in the King GameJam and make sweet games! Kingsters from London, Stockholm and Barcelona supported GameJame 2018 The King GameJam is a game design event for the games community and this year we went global! Instead of hosting in just … Continue reading Three times the fun at this year’s GameJam!
Here at King, we use multiple technologies across the board. We even produce our own game engine technology to make sure our games load quickly and do not abuse your phone battery. We also use the much discussed and still quite exotic, Clojure, to build the editor for our Defold game engine. Why Clojure? Clojure … Continue reading How we use Clojure at King to write a game engine editor