The General Data Protection Regulation was approved in 2016, to take effect on May 25th, 2018. Among other things, this regulation strengthens the rights of individuals over their personal data, allowing customers to request the personal information that a company keeps on them (a Subject Access Request, or ‘SAR’) and for customers to request that … Continue reading What is GDPR, and what does it mean to Paradise Bay?
By Robert Barton – Senior Big Data Platform Engineer At King, data helps us understand the full picture of our games, from prototype to fully live product, and how our hundreds of millions of monthly active users are engaging with our games. On any given day, more than a hundred data scientists run thousands of … Continue reading Benchmarking Google BigQuery at Scale
Do you want the freedom to work in a fun, creative and innovative space within one of the world’s leading interactive entertainment companies for mobile games? Then you’ve found the right place! Scholarship Programme King, in partnership with Diversi, is proud to present its 2019 Scholarship Programme for aspiring women in games. The aim is … Continue reading King 2019: Women in Games Scholarships
Over the second weekend of June 2018, 160 Jammers formed 32 teams to take part in the King GameJam and make sweet games! Kingsters from London, Stockholm and Barcelona supported GameJame 2018 The King GameJam is a game design event for the games community and this year we went global! Instead of hosting in just … Continue reading Three times the fun at this year’s GameJam!
Here at King, we use multiple technologies across the board. We even produce our own game engine technology to make sure our games load quickly and do not abuse your phone battery. We also use the much discussed and still quite exotic, Clojure, to build the editor for our Defold game engine. Why Clojure? Clojure … Continue reading How we use Clojure at King to write a game engine editor