Category Archives: Tech

At King we see ourselves primarily as a tech company, one operating in the games industry. Tech underpins everything we do.

Tech Hackathons at King: 48 Hours of Innovation & Fun Times!

On the 17th & 18th of May 2018, we held another amazing and innovative two-day King Hackathon. Every two months, we coordinate different offices, in different locations to form collaborative Hackathon teams, to work on innovative software ideas and improvements that they wouldn’t have time to do in their normal daily-routines at King. Here’s an … Continue reading Tech Hackathons at King: 48 Hours of Innovation & Fun Times!

unity build

Speeding up build times with Master/Unity/Bulk Builds

C++ is great for all sorts of things, but sooner or later the project starts suffering from long build times. There are lots of tips; however, most of them will take many man hours to resolve (i.e. fixing the dependencies, removing boost, fixing your template recursion, etc). One solution is fairly easy to put into … Continue reading Speeding up build times with Master/Unity/Bulk Builds

RBEA: scalable real-time analytics at King

This blogpost introduces RBEA (Rule-Based Event Aggregator), the scalable real-time analytics platform developed by King’s Streaming Platform team. This new platform opens the doors to the world of stream analytics for our data scientists across the company. Here, we will describe what motivated us to build RBEA, how the system works, and how it is … Continue reading RBEA: scalable real-time analytics at King