Category Archives: Tech

At King we see ourselves primarily as a tech company, one operating in the games industry. Tech underpins everything we do.

How is Interning at King: 7 Interns Speak

At King, we have many interns who are learning all about our amazing Kingdom but more importantly who are building an exciting career with us. Below are just some experiences of the many interns we have throughout our worldwide offices. Lisa-bel – Technical Artist Intern How did you apply or hear about the job role you … Continue reading How is Interning at King: 7 Interns Speak

Three times the fun at this year’s GameJam!

Over the second weekend of June 2018, 160 Jammers formed 32 teams to take part in the King GameJam and make sweet games! Kingsters from London, Stockholm and Barcelona supported GameJame 2018 The King GameJam is a game design event for the games community and this year we went global! Instead of hosting in just … Continue reading Three times the fun at this year’s GameJam!

Tech Hackathons at King: 48 Hours of Innovation & Fun Times!

On the 17th & 18th of May 2018, we held another amazing and innovative two-day King Hackathon. Every two months, we coordinate different offices, in different locations to form collaborative Hackathon teams, to work on innovative software ideas and improvements that they wouldn’t have time to do in their normal daily-routines at King. Here’s an … Continue reading Tech Hackathons at King: 48 Hours of Innovation & Fun Times!

unity build

Speeding up build times with Master/Unity/Bulk Builds

C++ is great for all sorts of things, but sooner or later the project starts suffering from long build times. There are lots of tips; however, most of them will take many man hours to resolve (i.e. fixing the dependencies, removing boost, fixing your template recursion, etc). One solution is fairly easy to put into … Continue reading Speeding up build times with Master/Unity/Bulk Builds