At King, we have many interns who are learning all about our amazing Kingdom but more importantly who are building an exciting career with us. Below are just some experiences of the many interns we have throughout our worldwide offices. Lisa-bel – Technical Artist Intern How did you apply or hear about the job role you … Continue reading How is Interning at King: 7 Interns Speak
Over the second weekend of June 2018, 160 Jammers formed 32 teams to take part in the King GameJam and make sweet games! Kingsters from London, Stockholm and Barcelona supported GameJame 2018 The King GameJam is a game design event for the games community and this year we went global! Instead of hosting in just … Continue reading Three times the fun at this year’s GameJam!
On the 17th & 18th of May 2018, we held another amazing and innovative two-day King Hackathon. Every two months, we coordinate different offices, in different locations to form collaborative Hackathon teams, to work on innovative software ideas and improvements that they wouldn’t have time to do in their normal daily-routines at King. Here’s an … Continue reading Tech Hackathons at King: 48 Hours of Innovation & Fun Times!
At King we make use of Unity in a lot of prototyping projects. Over the last few weeks I have been working in a team building a prototype to take through the greenlight process. This is the process a game goes through at King when it is trying to get the backing to move into … Continue reading Showing particles in a screen-space overlay canvas
At King, we work together to make great games. To make this possible, we need to involve a lot of people, and when many people need to work together towards a common goal, communication is key. Communication is a hard problem to solve. If I need to contact some other people for some task, I … Continue reading How we find our colleagues in the office
C++ is great for all sorts of things, but sooner or later the project starts suffering from long build times. There are lots of tips; however, most of them will take many man hours to resolve (i.e. fixing the dependencies, removing boost, fixing your template recursion, etc). One solution is fairly easy to put into … Continue reading Speeding up build times with Master/Unity/Bulk Builds
There’s a lot of tech at King. And a lot of people working in tech. So how do we make sure those people have the right skills and knowledge to do that – and also to develop and prosper in their careers in general, through tech training? This is where the Tech Academy comes in. What does the … Continue reading Tech training? It’s all academic
As developers, we probably spend more time debugging than any other task (maybe a contentious issue, but in any case debugging takes a big chunk of time). Yes, we should keep the code simple, have design reviews, write unit tests, automated tests, and code reviews. This post is not about these things, which is not … Continue reading Debugging 102 – fixing things faster
This blogpost introduces RBEA (Rule-Based Event Aggregator), the scalable real-time analytics platform developed by King’s Streaming Platform team. This new platform opens the doors to the world of stream analytics for our data scientists across the company. Here, we will describe what motivated us to build RBEA, how the system works, and how it is … Continue reading RBEA: scalable real-time analytics at King