Category Archives: TechAtKing

What is GDPR, and what does it mean to Paradise Bay?

The General Data Protection Regulation was approved in 2016, to take effect on May 25th, 2018. Among other things, this regulation strengthens the rights of individuals over their personal data, allowing customers to request the personal information that a company keeps on them (a Subject Access Request, or ‘SAR’) and for customers to request that … Continue reading What is GDPR, and what does it mean to Paradise Bay?

Visualising Google Cloud

By Alfred Wahlforss – Full Stack JavaScript Engineer Intern Google Cloud Platform (GCP) provides an incredible foundation for building modern applications and services. In fact, it’s so incredible, King has decided to move its entire data warehouse to GCP. As with all new technologies, there are some missing parts – though Google is aware of … Continue reading Visualising Google Cloud

Real-time Live Operations activity tracking using Corcyra

What are Live Operations (Live-Ops)? A Live-Op is a feature added to the game, over and above what is presented to players as part of the standard content, that presents extra challenges for the player, and at the same time offers rewards when specific progress milestones are achieved. They are usually activated at specific times, … Continue reading Real-time Live Operations activity tracking using Corcyra

How We Set Goals in Tech at King

Every quarter, product owners from Barcelona, London, and Stockholm gather to prioritise the missions for the following quarter. Every quarter, the Shared Tech organisation steers the ship to adapt to an ever-changing environment to build the world’s best game publishing platform. That’s the goal: to take the technology that powers King’s game franchises and bring … Continue reading How We Set Goals in Tech at King

Three times the fun at this year’s GameJam!

Over the second weekend of June 2018, 160 Jammers formed 32 teams to take part in the King GameJam and make sweet games! Kingsters from London, Stockholm and Barcelona supported GameJame 2018 The King GameJam is a game design event for the games community and this year we went global! Instead of hosting in just … Continue reading Three times the fun at this year’s GameJam!

How we use Clojure at King to write a game engine editor

Here at King, we use multiple technologies across the board. We even produce our own game engine technology to make sure our games load quickly and do not abuse your phone battery. We also use the much discussed and still quite exotic, Clojure, to build the editor for our Defold game engine. Why Clojure? Clojure … Continue reading How we use Clojure at King to write a game engine editor

Tech Hackathons at King: 48 Hours of Innovation & Fun Times!

On the 17th & 18th of May 2018, we held another amazing and innovative two-day King Hackathon. Every two months, we coordinate different offices, in different locations to form collaborative Hackathon teams, to work on innovative software ideas and improvements that they wouldn’t have time to do in their normal daily-routines at King. Here’s an … Continue reading Tech Hackathons at King: 48 Hours of Innovation & Fun Times!